In my scene there’s only a directional light and a skylight both set to moveble. I’ve never had these problems before. Does anyone know what might be causing them. The artifacts show up even when I use ‘force no pre-computed lighting’. Also, if I reimport the mesh, the artifacts don’t appear until the 'Generating Mesh Distance Fields" dialog goes away/
Help! Blender UV textures showing black spots on studio - Building
Shadow Map Technology is creating dark spots on some meshes
Solved: Black spots on mesh faces - Autodesk Community - Maya
Cathode-ray tube - Wikipedia
Black spots on mesh after building lighting - Rendering - Epic
Best under-eye masks and patches for dark circles, bags and
Black spots appearing on static mesh - Asset Creation - Epic
Eye Patch, Adult Eye Patch, Sports, Crenshaw Style, Adult, Black
Kojic Acid Soap: Dark Spot Remover Soap Bars
Shadow Map Technology is creating dark spots on some meshes
black spots/smoothing - Modeling - Blender Artists Community
Shadow Map is creating dark spots on meshes - Building Support
Ivy Hill Tile Mawr Black 5.9 in. x 11.81 in. Polished Fluted
Posterior vitreous detachment. Floaters and flashing lights