Im trying to implement smooth voxel grid meshing using marching cubes algorithm but I dont quite understand how to do the interpolating (I understand that this would solve the problem) to achieve the
CG Andrew Gotow
Tutorials — gradientspace
Preprocessing of 3D Mesh Image into Voxelization and Clustering of Voxels
c# - Producing a smooth mesh from density cloud and marching cubes - Game Development Stack Exchange
Nil Order - Voxel Smoothing Engine – That French Game Dev
Smoothing out a mesh - Help & Support - PlayCanvas Discussion
Tutorials — gradientspace
unity - Texturing different block types on an optimized voxel mesh - Game Development Stack Exchange
Voxel Smoothing Using SurfaceNets in Unity : r/VoxelGameDev
Autodesk Maya Online Help: Set nParticle output mesh properties
Advances in 3D Generation: A Survey
How do tools like the Remesh Modifier optimize and refine mesh structures in Blender? - Quora