Supercell's Brawl Stars has generated $275 million in player spending globally since releasing in December 2018, Sensor Tower Store Intelligence data reveals.
Brawl Stars Surpassed Clash of Clans as the Highest Grossing Supercell Game in 2019 Q1, by Cara Lui, Measurable AI
Brawl Stars at 4: over $1.25bn revenue, 355m installs – and it just ditched loot boxes
Brawl Stars Blasts Past $2 Billion Spent by Players Since Launch
Brawl Stars reaches $2 billion in lifetime revenue - GamingonPhone
Sensor Tower: Brawl Stars ranks 10th in global revenue in January after December launch
Brawl Stars reaches $2 billion in lifetime revenue - GamingonPhone
Brawl Stars reaches $2 billion in lifetime revenue - GamingonPhone
Brawl Stars generates over $17 million in first week in China
How does Supercell generate income, when they don't even show advertisements on any of their games? - Quora
Brawl Stars Surpassed Clash of Clans as the Highest Grossing Supercell Game in 2019 Q1, by Cara Lui, Measurable AI
Supercell's Brawl Stars is its fifth mobile game to cross $1 billion
Brawl Stars - opis gry mobilnej
Reaching 15000 trophies in Brawl Stars
01/05/23: Pay transparency law reveals discrepancies among game devs; Mobile game nears record viewership to start 2023; Overwatch League's Philadelphia Fusion rebrands and relocates - Esports & Gaming Business
Supercell's Brawl Stars is making $50 million a month, Pocket Gamer.biz