Brawl Stars Hits $275 Million Revenue, 100 Million Installs Worldwide in  Six Months

Brawl Stars Hits $275 Million Revenue, 100 Million Installs Worldwide in Six Months

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Supercell's Brawl Stars has generated $275 million in player spending globally since releasing in December 2018, Sensor Tower Store Intelligence data reveals.

Brawl Stars Surpassed Clash of Clans as the Highest Grossing Supercell Game in 2019 Q1, by Cara Lui, Measurable AI

Brawl Stars at 4: over $1.25bn revenue, 355m installs – and it just ditched loot boxes

Brawl Stars Blasts Past $2 Billion Spent by Players Since Launch

Brawl Stars reaches $2 billion in lifetime revenue - GamingonPhone

Sensor Tower: Brawl Stars ranks 10th in global revenue in January after December launch

Brawl Stars reaches $2 billion in lifetime revenue - GamingonPhone

Brawl Stars reaches $2 billion in lifetime revenue - GamingonPhone

Brawl Stars generates over $17 million in first week in China

How does Supercell generate income, when they don't even show advertisements on any of their games? - Quora

Brawl Stars Surpassed Clash of Clans as the Highest Grossing Supercell Game in 2019 Q1, by Cara Lui, Measurable AI

Supercell's Brawl Stars is its fifth mobile game to cross $1 billion

Brawl Stars - opis gry mobilnej

Reaching 15000 trophies in Brawl Stars

01/05/23: Pay transparency law reveals discrepancies among game devs; Mobile game nears record viewership to start 2023; Overwatch League's Philadelphia Fusion rebrands and relocates - Esports & Gaming Business

Supercell's Brawl Stars is making $50 million a month, Pocket Gamer.biz