Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi
Make Sub-Resources Unique does not make MeshInstance Mesh Material Unique · Issue #33823 · godotengine/godot · GitHub
CSGMesh using ArrayMesh with multiple materials fails to assign materials to surfaces correctly · Issue #21739 · godotengine/godot · GitHub
4.0b1] C# ArrayMesh.AddSurfaceFromArrays doesn't work with Godot.Collections.Array as vertex array · Issue #65937 · godotengine/godot · GitHub
Add methods for getting mesh data · Issue #24081 · godotengine/godot · GitHub
MeshLibrary changes need editor restart · Issue #26775 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Include all MeshInstances in scene when exporting MeshLibrary (and not just the direct children of the scene root) · Issue #3406 · godotengine/godot-proposals · GitHub
Add a way to create ArrayMesh from any Mesh resource · Issue #2249 · godotengine/godot-proposals · GitHub
Gridmap : Mesh Size Changes · Issue #13138 · godotengine/godot · GitHub
3.5] MultiMesh Instance 2D crashes when adding a Mesh · Issue #65795 · godotengine/godot · GitHub
CSGMesh is not updated when it's properties are changed · Issue #46610 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Vulkan: Adding a material to a mesh renders it black (clustered) or invisible (mobile) · Issue #57161 · godotengine/godot · GitHub